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Mushroom cloud 3ds max tutorial 1/4

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Nuclear explosion 3ds max tutorialAn in-depth intermediate tutorial on how to create a nuclear explosion in 3Ds max 4 and onwards without additional plugins. If your using an older version, use editable mesh instead of editable poly & activate animate on the mesh and directly deform it instead of using morpher. This tutorial will hopefully teach you how to:* model a mushroom cloud using splines + lathe + editable mesh/poly* make 3 explosive materials using displace, diffuse & cellular maps* make blend materials and apply UVW maps* animate and morph a mushroom cloud using morpher* model some fences using splines + extrude* create a camera shake using dummy + noise position controller* create an exploding particle effect using pCloud + pBomb* add a radial blur to the camera* add an object blur to the particle system* add a glow effect to the head of the mushroom cloud* make your own SFX in Audacity* play sound in 3ds maxTutorial is based of a text tutorial by Julien Vanhoenacker http://www.omind.net/ http://www.onitz.net/tutorial/... final result is a direct render from 3ds max (includes sound)CGI ftwdownload .3ds file from http://www.onitz.net/resource/...

Channel: Film & Animation
Uploaded: November 30, 1999 at 12:00 am
Author: Cyphlix

Length: 08:36
Rating: 4.268085
Views: 133980

Tags: 3ds  3d  studio  max  2009  design  2008  ntomic  atomic  bomb  nuck  nuclear  explosion  mushroom  cloud  tut  tutorial  fire  fireball  camera  shake  animated  materials  particle  effect  effects  pcloud  pbomb  spline  modeling  lathe  editable  mesh  poly  celluar  map  displacement  material  smooth  UVW  planer  cynderical  smoke  intensity  blend  blur  radial  glow  audacity  generate  silence  bass  boost  change  pitch  export  wav  Deform  object  world  XYZ  

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arge985 (November 30, 1999 at 12:00 am)
great
ExtremeFaithInJesus (November 30, 1999 at 12:00 am)
Thanks for trying to help, but you talk a little too fast for me to understand.
stopthedrilling (November 30, 1999 at 12:00 am)
Sick..
xxXRISTARASxx (November 30, 1999 at 12:00 am)
@ThunderDonkey i find it some days ago but thnx anyway!
veryfuck (November 30, 1999 at 12:00 am)
G Day!!
ThunderDonkey (November 30, 1999 at 12:00 am)
@xxXRISTARASxx You still need help..?Anyway: Press F10, then select the option "Active Time Segment".Scroll down and below 'Render Output', press on 'Files...'Just give up a name and location(always put '.avi' behind your filename!!!For example: test.avi After clicking 'Save', you will see that 'Save File' is checked.Then go ahead and press 'Render' at the right bottom of the window.It will render all the frames in the animation and save it as a .avi file(video file).
TheMaleScripter (November 30, 1999 at 12:00 am)
I understand him perfectly, Great tutorials, I saw them.
CaPpedDoG (November 30, 1999 at 12:00 am)
I like this tutorial.. thx for it. I'm having a problem though when I apply the textures. I can only seem to apply one and not all 3.. not too sure what I'm doing wrong.
damafiafz (November 30, 1999 at 12:00 am)
hey sir want help i set the same value in celluar but the result is total difernt i cnot get the correct shape of the top part evn by changing them plz do reply
harith1195 (November 30, 1999 at 12:00 am)
too 'FAST'.'SLOW' down.

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