Search:

zbrush 3ds max and zbrush maya and zbrush cinama 4d and zbrush xsi and zbrush lightwave 3d and zbrush texturing in zbrush zsphere zbrush 3 zbrush export displacement zbrush displacement export zbrush software zbrush to 3ds max zbrush tools zbrush tutorials assign different textures to on object in zbrush pixologic zbrush pixolator zscript zbrush to maya zbrush to cinema 4d zbrush to xsi zbrush to lightwave 3d

Tutorial on ZBrush modeling using reference and Skin

3ds Max Tutorials
3ds Max Tutorials 3ds Max Tutorials
3ds Max Tutorials

Hello, i'm not a pro in Zbrush but i'm sure lots of u who know it is interested in it and its capabilities as i do, this tutorial is something i hoped to do for a long time and finally got it, so as usual thought of sharing it with u guys :Dsorry for the speedy video, i didnt notice its speed until i's uploading :( hope u can survive it, sorry again.

Channel: Education
Uploaded: November 30, 1999 at 12:00 am
Author: Karim3ds

Length: 09:49
Rating: 4.6986303
Views: 25135

Tags: tutorial  zbrush  modeling  reference  images  photos  

Video Url:


Embed Code:

Video Comments

Karim3ds (November 30, 1999 at 12:00 am)
thnx to u too :) tc
TERRANCIO (November 30, 1999 at 12:00 am)
nice video, even the music is nice, not that Rock they like to put in sometimes to distract, lol well, the only annoying thing, kinda, it's the bouncing back and forth from front view to the side, well, but i know this is a 2.5D program... thanks Karim
Karim3ds (November 30, 1999 at 12:00 am)
thnx :)
anileapen05 (November 30, 1999 at 12:00 am)
very gud zpheres tutorial on human modellinglove to c more especially in sculpting whole body man.
deluxedookie (November 30, 1999 at 12:00 am)
@GuruOfTheInternet a poly is 3 sided in all programs, but theres a quad it starts out in and you can change it just like max to 3 sided. it does work well with max, max, and the lower end stuff too.
GuruOfTheInternet (November 30, 1999 at 12:00 am)
Lightwave is nice too. It has a great rendering engine. However, it uses 3 sided polygons, doesn't it? Doesn't work to well with programs like 3DS Max :(.
deluxedookie (November 30, 1999 at 12:00 am)
@GuruOfTheInternet just like pen and paper its all in the artist, my tool is lightwave3d
Karim3ds (November 30, 1999 at 12:00 am)
thank u alot for ur nice comment, hope u get more advanced and share ur work too someday :)best of luck
GuruOfTheInternet (November 30, 1999 at 12:00 am)
Maya is good for animation. 3D Studio Max is better for static objects. Essentially, they can both produce the same quality work but each has completely different interfaces and learning curves. I prefer 3D Studio Max :P
xRyanxAG (November 30, 1999 at 12:00 am)
Maya is throbbing with pure awesomeness goo

Photoshop / Corel DRAW / Maya 3d / 3ds Max / Vray / Logo Design / Corel Painter X / Matte Painting / Softimage XSI

Auto CAD / Playstation 2 Cheats / Zbrush / Illustrator / After Effects / Cinema 4d / Houdini 3d / Indesign / Flash

Lightwave 3d / Mentalray / Toon Boom Studio / Blender 3d / Mudbox / Vue Infinite & xSteam / Silo 3d / Brazil RS

ArtRage / Pixarra TwistedBrush Pro / Autodesk Sketchbook Pro / Gimp / Adobe Fireworks

Corel Paintshop Pro / Corel Photopaint

Zbrush Tutorials © 2009 All Rights Reserved.